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Adjustments:


  • Now, all clothes have insulation values, so you won’t feel cold at night if you wear full clothing (face masks and gloves are optional).


  • FAMAS, AK12, and VSS can now be obtained by accepting tasks.


  • SUPERNOVA and AUG are now available from high level chests on high level islands.


  • The damage from invading enemies has been reduced.


  • The furniture merchant’s auto-refresh time is now set to 15 minutes per refresh, and a manual refresh mechanism is added with 2 silver coins.


  • Added an option to toggle the compass in settings.


  • The poison sound effects now distinguish between male and female voices.


  • There may still be other issues causing enemies to cross into the base. We will continue to track this issue. If you encounter this, please provide your save file and reproduction steps in the Steam discussion, Discord, or send it to support@sunkenlandgame.com along with your computer hardware configuration. Thank you for your support.



Bug Fixes:


  • Fixed the issue where dragged item icons might not disappear and stay on the screen.


  • Fixed the issue where the cooldown time of the delegate merchant was not saved and read correctly.


  • Fixed the issue where the detailed location information in the UI Map would overlap.


  • Fixed the issue where sometimes remote enemies would shoot from outside of the visible area instead of coming near the base.


  • Fixed the issue where the heavy machine gun did not consume ammunition.


  • Fixed an issue where AI would pass through walls or defensive structures and enter the player’s base.


  • Fixed the issue where, after playing for a long time, remote attacks could not hit enemies.


    *There may still be other issues causing this problem, and we will continue to investigate it. If you encounter this, please provide your save file and reproduction steps in the Steam discussion, Discord, or send it to support@sunkenlandgame.com along with your computer hardware configuration.


  • Fixed the issue where only one food item could be added to the grill for production.


  • Fixed the issue where oil lamps could not be placed.


  • Fixed the issue where, in multiplayer, if the host died, the fuel generator would not consume fuel.


  • Fixed the issue where items such as the LW59, US45, SVD receiver, automatic rifle magazines, and stocks could not appear in the gun shop.

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Dear Sunkenlanders, version v0.5.2 is now ready to meet you! This update mainly focuses on bug fixes.


Bug Fixes:


  • Issue with hitting enemies: We identified problems causing players to be unable to shoot enemies while melee attacks still worked. This was mainly due to memory overflow. We will continue to monitor this issue, and if survivors still encounter it after updating, please provide your save files and hardware configuration to the developers in the Steam discussion forum.


  • Fixed lag issues when opening the UI.


  • Fixed an abnormal number of enemies at certain combat locations.


  • Fixed animation issues at refueling stations.


  • Fixed issues with the power system connections and incorrect prompts. Turning off the power hub or generator now correctly shuts down the entire system, and prompts are accurate.


  • Fixed an issue with the fish pond not properly saving generated fish after loading a save.


  • Fixed an issue where certain items were invisible but could still be picked up.


  • Fixed enemies floating mid-air.


  • Fixed resources appearing inside inaccessible buildings.


  • The doors of the Great Water Fortress can now open in both directions, preventing players from getting stuck.


  • Fixed an issue with weapon accessory crates being opened infinitely under certain conditions.


  • Fixed issues with weapon attachments placed on display boards.


  • Corrected some German language errors.


  • Fixed an issue preventing the construction of spotlights after research.


  • Fixed incorrect scaling of decorative discs.


  • Fixed wallpaper display issues.


  • Fixed random respawn after death only occurring near the base.


Feedback on wind and solar power: Suggestions for wind and solar energy have been noted, and corresponding designs will be developed in future versions.


Found issues in storage code structure that could cause buildings/items to disappear. If this problem persists after the update, please report it with your save files and hardware configuration.


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