Optimization:
Increased recoil and reduced accuracy for the DE pistol high-power magazine.
Increased the stack size of crude grenades and Molotov cocktails to 10, and military grenades to 5, with a reduced damage radius.
Redesigned the combat area of Iron Skull Base.
Flags that signify territory control can now be placed, preventing enemy respawns, but buildings cannot be constructed until all combat area redesigns are completed by the development team.
Items in the quick access bar can now be selected with the mouse wheel.
Sleep now shows the time you will wake up, and the cooldown for sleeping has been changed to 20 hours.
Removed the blueprint requirement for bows, now part of Tier 1.
Inflation stations have been moved to Tier 1 and material consumption has been reduced.
Added a low-level oxygen tank, learnable by blueprint in the caves of Castaway Island.
Player death backpack drops no longer have a deletion timer.
Removed the blueprint requirement for stoves, now part of Tier 3.
Significantly reduced the time to cook food on grills and advanced grills.
Bug Fixes:
Bug Fix: Fixed an issue where welding could not be used in the game.
Bug Fix: Fixed a bug where radiation meds caused an incorrect max health limit.
Bug Fix: Fixed overly chaotic sound when picking up items.
Bug Fix: Fixed firearms not firing accurately.
Bug Fix: Fixed an issue where the bullet count would not refresh when firearms received bullets.
Bug Fix: Fixed a bug where the blueprint for the DE pistol's fine iron receiver could not unlock the corresponding item.
Bug Fix: Fixed a missing texture issue for submachine gun magazines.
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